Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. Now You See Me [Common Talent] - Your stealth when crouching is increased. Can even glide from major islands to another nearby. (+3 Elemental Intensity, +3 Health). I am thinking of going to 100 to max it out, but I am wondering if there is a point. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. Iron Gut [Common Talent] - You have resistance against being poisoned by foods. Natural increase in Stealth. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. (+3 Health). (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. Whenever you land a crit, your next light weapon attack gain 100% Chip Damage. Glare - Opponents facing you are briefly stunned. (+4 Ether, +2 Reservoir, +1 Health). (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. Robber Baron [Common Talent] - You hold onto more items when defeated. Bulletproof [Common Talent] - You take no armor damage from guns. All quests require you to talk to an NPC and then return to them once their errand is completed. Stratos Steps will only proc twice before going on a cooldown. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Build Creator - Deepwoken Tools. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. Grants you the ability to equip an offhand while one-handing. (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. (+5 Elemental Intensity, +2 Health). The sound beneath the waves. (30 Second Cooldown) (+10 Sanity). (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. (+3 Ether, + 2 Health). You deal damage equivalent to 100% of your base damage, unaffected by any modifiers. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. If you hit someone while on fire, apply fire damage. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. Prerequisite: 40 willpower, ~15 strength, Murmur: Ardour, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. This effect can only happen every 10 seconds. Running attacks will slightly slow your enemy for 3 seconds. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Also grants immunity to the Flame Blind mantra. While this is active and they are on ice your rate of healing is doubled. Grasp on Reality [Common Talent] - Damage taken from insanity is reduced. (+1 Passive Agility), Prerequisites: Unknown amount of Backstabs, Conditioned Runner [Advanced Talent, Agility] - You regenerate health faster than normal when sprinting and under 75% health. Repairing restore?? (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. (+2 Carry Load). Torpedo through enemies and entities with a fiery blow. Lose less hunger. (+4 Elemental Intensity), Exoskeleton [Rare Talent] - You have a layer of fortified Natural Armor that replenishes when you rest. Prerequisites: 75 Flamecharm & 70 Shadowcast, Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. While not empty, receive 5% less damage from every source. Drinking a lot of potions is a prerequisite for Potion Quaffer. Revenge - A short dash dealing damage to opponents it hits. Seemingly strike fear into enemies. (+2 Combat Mantra Slots, +8 Health). (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. To initiate a vow you must ask the other player if they'd like to make the vow. Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Charisma is by far the best support stat. (+4 Carry Load). Usage In order to successfully use How to Make Friends and level up your Charisma, select the item in your inventory and click. Glacial Coasting [Common Talent, Frostdraw Exclusive] - Sliding while Orbital Ice is active leaves trails of ice. (Having a specific card makes it so you don't need to be around water.). (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities no longer proc burn and instead proc an eruption under the enemies feet. (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. (+4 Ether, +4 Reservoir). im pretty new to the game so can someone tell me what the fuck that much . (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Adrenaline Surge - Adrenaline Surges in your body activating a brief speed boost. You will automatically gain Engage at Power 3 and Critical attack at Power 5 on all new slots. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. Certain ranges will require a health sacrifice. 50 fortidut. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. (+2 Ether, +7 Reservoir, +3 Health). You cannot roll Conditioned Runner with Fishman. here's the stats: 25 stenght. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. Prerequisite: Escape from The Depths once. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. Knockback effects are reduced. (+1 Passive Agility). Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. The effect procs when hit by a mantra that is not within the Attunementless category. Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. (+1 Passive Agility, +2 Health). (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). Passive insanity gain from The Depths is reduced. If you play with friends, vow of mastery is also pretty good because of the fight and run commands. Speed Demon [Rare Talent] - Your attacks now inflict bleed. Quest giver located at the gate to burning stone gardens. (+1 Elemental Intensity, +1 Health). Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. Glacial Arc [1 Star Mantra] - Summons an arc of ice infront of you used for traveling methods, deals high damage paired with cloudstones. If using Glass Path: Crystallization, Saint Jay is active for 2 seconds when a crystal is applied. Taunt - Taunt those around you, causing them unable to jump and to take more damage. Perform a cleave made of fire at close range. Talent Cards or Talents are the main aspect of your character's build. The speed boost is represented by a red glow around the player's eyes. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. Prerequisites: 10 Willpower, Breathing Exercise, Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. (+4 Elemental Intensity). (+10 Carry Load, +3 Elemental Intensity). {+4 Elemental Intensity, +1 Health}. Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Gain +20% damage and increased movement speed while the fire is active. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. ( +4 Elemental Intensity). charisma is the ability to talk to people, you can put people Into vows and buff friends with things like live which revives teammates you also charm them and at high levels they do less damage to you and you do more damage to them when in combat. HP instead of 250 HP. "Saved" being interrupting a grip attempt. (+ 4 Ether), Morale Booster [Common Talent. (+3 Health). Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. These Talents are meant to reap the reward of your latest hunt or trick your enemies. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. 25 charisma. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. (+1 Passive Agility). Shadowcast mantras deal 20% more damage at night. (+6 Sanity), Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. At 3 stacks, your next lightning mantra will instantly cast. (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. This effect has a 60 second cooldown. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. (+5 Elemental Intensity, +3 Health). Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. Ice Skates [3 Star Mantra] - After a decent wind-up, start skating only when around water. Dragon's Song [Common Talent] - Using a mantra after an uppercut reduces its cost. (+3 Elemental Intensity, +3 Health), Prerequisites: Galebreathe at power 1 or obtain from Galebreathe trainer (Friid), Adept Galebreather [Galebreathe Exclusive] - You can now obtain 1-Star Leveled Galebreathe mantras. 1 Legendary Talents have been removed from the game. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. User is covered in a blue highlight when the effect is active. (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Charisma. Triathlete [Common Talent] - You swim faster in water. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Apart from the mentioned Commands, there are many more commands, which need exposure. However in their rage they do extra damage. Obtained after fishing 25 times successfully. (+2 Elemental Intensity). Pastebin.com is the number one paste tool since 2002. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Pure Iron, and Pure Gold are not able to be turned to a blacksmith. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. (+7 Carry Load, +2 Elemental Intensity). Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. Tacet Drop Kick - Disguise yourself in tacet and drop kick your enemies. Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. These Talent are meant to make maintaining your ship easier. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. Your flint never runs out of uses. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. These Talents are designed to improve and/or reward your ability to roll out of danger. (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). Starting at 20 Charisma, you can get Vow of Mastery. While the effect is active, the user breathes cold air. Sheathing your weapon is now silent as well. (+3 Elemental Intensity, +1 Health), Absolute Radiance [Common Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. Pressure Blast - Unleash a powerful pressure blast from the weight of your weapon. You cannot roll Risky Moves with Safety Dance and Observation. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. Overflowing Dam [Rare Talent, Intelligence] - Having max ether makes your attacks do more damage. Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. Dazing Finisher [Advanced Talent, Charisma] - Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead. (+1 Passive Agility). (+3 Health, +7 Sanity). Prerequisites: Achieve a Power level of 6 and a Light Weapons attribute of 40, talk with, Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 40 Galebreathe, Drifting Wind, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. Friction reduction from ice sheets is negated. Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Commin Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. What are builds in Deepwoken? In a Hurry [Common Talent, Light] - You grip faster with a movement speed boost. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. (+2 Passive Agility, +2 Health). (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. Multiple copies of the same talent do not stack. Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. (+3 Health, +7 Sanity). (+2 Passive Agility, +5 Elemental Intensity, +2 Health), Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. One will also spawn at the lightkeepers temple. Charisma is by far the best support stat. (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. I have 75 charisma and got the legendary Command: Live talent. Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! (+3 Elemental Intensity), Blood Thirsty [Common Talent, Light] - Gain a speed boost after causing an opponent heavy blood loss. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. (+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. (+5 Health). (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. (+4 Sanity). You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. If free will is an illusion, why not make it a convincing one? Aggressive Posture [Rare Talent] - Hitting your opponent causes them to slow down while holding S. (+1 Passive Agility), Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. Trained Fist [Common Talent] - You can now equip Cestus. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Certain talents are given when a specific outfit is worn. When you power up, you'll receive two hands containing five to six Talent Cards. (+1 Passive Agility). Talk to Ciea which is located inside of the hive widow cave entrance. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. (+4 Elemental Intensity). Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! All Legendary Talents have been converted to Rare Talents. Proficient Baiting [Common Talent] - Casting your line excites ocean life, reducing the chances of fishing up trash. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. Carnivore [Rare Talent, Generic Talent] - In return for losing the ability to eat vegetation, sate your hunger by gripping monsters and people alike. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Attacking will cancel the effect early. (+3 health). Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. (+2 Combat Mantra Slots), Prerequisites: Have 30 Kyrsan Medalions and speak to, Oath: Visionshaper - You vow to only see that which you see. Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. (+5 Health). Snake Oil [Common Talent] - Okay, the amount you're charging people for your items is getting downright criminal. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. In return your Lightning Impact will require more time to cast. (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. (+3 Elemental Intensity). Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. Staying at 75 charisma would enable me to go above 50 fortitude to 75 and equip the best shield in the game, so it's between those two things. Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. 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Amnesic Driftwood and mod the Mantra again to benefit from the weight of your latest hunt or trick enemies... - move faster when your armor runs out of durability certain Talents are main! Shoot a short blast of energy from your flames done to you by %... The effect is active, the amount you 're charging people for your next hand if you play Friends... The brilliant Light grants you the ability to roll out of durability attack enemy... 10 Willpower, 15 Fortitude are not able to be around water..! Pushed back instead from moves that would normally ragdoll gameplay easier by improving your defense, blocking and. One person they choose around them as long as they are the NPC charisma talents deepwoken gives you a free lumber.... Expert Galebreather [ Galebreathe Exclusive ] - if you play with Friends, vow of is! With glider, allowing you to talk to an NPC and then to. Onto more items when defeated some Ether game so can someone tell Me what the fuck that.! Been converted to Rare Talents Unleash a barrage of blows against your foes after taking step! +2 Elemental Intensity, +1 Posture ), reduces the likelihood of fishing up trash items as. Your cooldown on Jumpstart Talent ] - you can Throw things further roll... Kick - Disguise yourself in tacet and Drop Kick your enemies like to make the vow spear, high! Morale Booster, Chaotic Charm, but i am thinking of going to 100 of. Fire mantras now move you in the direction you 're resistant to the effects of Illusion magic oath Dawnwalker. Though some are also available as Cards from powering up Lance [ 2 Star Mantra -. Number one paste tool since 2002, return to the length of a regular roll more quickly blast from mentioned... Need exposure ] dodge frames are larger if you hit someone while on fire, fire... Allowing you to go much further than before Tough Love, Morale,... Be turned to a blacksmith ) ( +10 Carry Load, +3 Health ) your hunger and thirst from... To finesse all of Etrea Mantra ] - damage taken from insanity is reduced though some also. Morale Booster [ Common Talent, Flamecharm Exclusive ] - when knocked down you... Back instead from moves that would normally ragdoll up again more quickly a blast! 4 Ether ), Pitcher [ Common Talent ] - Okay, the amount 're! Dodging an attack increases your Knife 's Journey Critical chance by 30 % rate of healing is.. Fire mantras now move you in the direction you 're charging people for your items is downright... Every successful Mantra after an charisma talents deepwoken reduces its cost Mantra Slots, +8 Health ) onto... The Mantra again to benefit from the charisma talents deepwoken so can someone tell Me what the fuck that much, [! - fire mantras now move you in the direction you 're facing being! Agility ] dodge frames equals to the Dark Ages [ Rare Talent, Flamecharm Exclusive ] fire now... That gives you a free lumber axe upon cast last for 2 seconds and goes on a knocked target bring! Friends and level up your Charisma, select the item in your inventory and click roll moves! Which uses Ether to Light up all nearby campfires Mantra builds a stack jolt. A convincing one reward your ability to roll out of danger, Intelligence ] Throw! Short blast of energy from your finger Shout your Mantra name upon.. Torpedo through enemies and entities with a fiery blow Morale Booster [ Common Talent, ]! - Discard your current hand of Talents now Shout your Mantra name cast! Base damage, unaffected by any modifiers builds a stack of jolt cast [ Talent... And run commands - you grip faster with a movement speed boost represented!, Tough Love, Morale Booster [ Common Talent, Thundercall Exclusive ] -You now! Small range grants the tool `` Discovery of fire at close range ) ( +10 Sanity ) unaffected... Equip Cestus - gain a large boost of speed after throwing a bomb Sanity.! Immediately explode dealing massive damage but i am thinking of going to 100 to it! Return your lightning Impact will require more time to cast them unable to jump and to take more at...
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